Catalyst Game Labs Shadowrun 6th Edition Beginner Box Roleplaying Game Book
Catalyst Game Labs Shadowrun 6th Edition Beginner Box Roleplaying Game Book
Catalyst Game Labs Shadowrun 6th Edition Beginner Box Roleplaying Game Book
Catalyst Game Labs Shadowrun 6th Edition Beginner Box Roleplaying Game Book

Catalyst Game Labs Shadowrun 6th Edition Beginner Box Roleplaying Game Book

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Catalyst Game Labs Shadowrun 6th Edition Beginner Box Book

Are you ready to risk everything?

The Sixth World. One of the most enduring RPG settings ever created, with shadows growing deeper and darker in its latest edition. Dominated by enormous, world-striding megacorporations strangling metahumanity in their clutches, by 2080 most of the planet has surrendered to these corporate overlords.

But from the darkest shadows, defiance flickers in people known as shadowrunners. They risk everything—wrestling magical energies, channeling them into power; putting their minds against the electronic void of the Matrix; trading flesh and blood for chrome and steel.

Stand up, join them, and dare to risk it all!

Shadowrun, Sixth World builds on Shadowrun’s amazingly successful legacy, becoming easier to learn and play while still providing role-playing depth. Welcome to the marquee event of the game’s 30th Anniversary year!

It all starts with the Shadowrun, Sixth World Beginner Box, releasing in June. The Shadowrun: Sixth World (Beginner Box) contains an introduction to the Sixth World, quick-start rules, starting character dossiers, an introductory adventure, a poster, a deck of Gear Cards, and six customized dice.

A Level 2 Adventure for DCC RPG. “Murder! Foul murder!” These are the only words that describe the scene inside the underground complex of the toy-making gnomes called the Konhengen. Murder is not what you had hoped you would find, but you’re not surprised, either. Your introduction to these fabled, reclusive toy-makers had ominous overtones from the outset. First, there was the abrupt and unceremonious end to their nightly gift-giving visits to the village children. Then, three children snuck off into the Taboo Lands to investigate, convinced that evil had befallen the Konhengen. And so you’ve travelled to a great island on the eve of the Winter Solstice to find the missing children. Instead you’ve found mass murder. But you’ve also found evidence of a secret agenda behind the gift-giving of the toy-making gnomes. Now you must unravel the mystery of the gnomes’ true purpose — or the world will suffer consequences on a cosmic scale!

Includes:
1 x Book

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